package gamagora.game.map.parts
{
	import gamagora.box2d.OSPhysicWaterBridge;
	import gamagora.game.OSWall;
	import gamagora.game.map.OSMap;
	
	public class OSDemoMap4 extends OSMap
	{
		public function OSDemoMap4(xDecal:uint=0)
		{
			super(3);
		}
		
		protected override function create():void
		{
			//In Game
			_objects.push(new OSWall(_xDecal, HEIGHT - 20, WIDTH, 20));// Premier bloc
			_objects.push(new OSWall(_xDecal, HEIGHT - 40, WIDTH, 20));// Second bloc
			
			
			//_objects.push(new OSWall(_xDecal, HEIGHT - 80, 20, 60));
			
			//_objects.push(new OSWall(_xDecal + WIDTH - 20, HEIGHT - 80, 20, 60));
			
			//_objects.push(new OSPhysicWaterBridge(_xDecal + 20, HEIGHT - 80, 9, 5, 100, 5, true));
		}
	}
}